Name your war, pick a map, and set how many bots join.
Active bots build, attack and forge alliances — passive bots only spread into wild land.
Every banner is struck eventually. Raise yours again.
Your realm will fall and its land returns to the wild. This can't be undone.
Grow your banner across the hexes and outlast every rival.
You command one banner on a huge hex map shared with rival players and bots. Capture wild land, overrun your neighbours, and control more of the map than anyone else. Bots are labelled [Active] (they build, attack and make alliances) or [Passive] (they only spread into wild land).
Climb the leaderboard (top-right) by taking territory. Knock a rival out by capturing their last hex — the last banner standing rules the map. If you lose all of your land, your realm falls.
Your Army Reserve (bottom-left) refills over time, and the more land you hold the faster it grows. Left-click any hex on your border to send a force — you advance along your whole frontier at once. The commit slider sets how much of your army each attack spends. Wild land is cheap to take; attacking a rival costs more and bleeds their army as you push in.
Islands you can't walk to need a ship. Right-click a target hex and choose 🚢 Send ship. A force sets sail from your nearest coast, beaches on the far shore, and spreads out from there.
On your own land, build to grow stronger — pick a building from the bar along the bottom, then click one of your hexes. Gold and Metal Mines sit on deposits and earn money and metal. Commerce links your buildings by rail, and trains run trade routes for extra money. A City grows your population, raising a combat multiplier that strengthens every attack and defence. Barracks train troops and raise your reserve. A Base throws up a large fortified zone that makes the land inside far costlier for enemies to capture. Hover any building to see exactly what it does.
An Airfield (one per realm) readies air strikes: a Bomb (B) levels a wide circle, and a Nuke (N) hits a far larger area and leaves radioactive waste that's dear to reclaim. A Silo readies an ICBM (I) — the biggest blast of all, for a fee each launch. Aim any strike to preview its blast area; once fired, the target is marked while the missile is inbound. Every hit turns the ground wild and destroys buildings caught in it.
Build Intel (one per realm) to run covert sabotage. Hit Sabotage (or S) and click a rival's territory — one of their buildings is destroyed at random, and they never learn who did it. Strikes and sabotage don't stack: you hold one at a time and it only recharges once spent.
Right-click a rival and choose Propose alliance. If they accept, neither of you can attack the other for 5 minutes — useful to guard one flank while you fight on another. Active bots weigh alliances up too; passive bots won't. Several requests can wait for your answer at once.